so play the first one until we get ours to beta. our server is server sided and the first one is client sided. that is all we need to get the server released. the 3rd one which is mine is currently trying to use our team to hack flyff to get the database files and the emulator. the second one the website closed and might never come out. Well when i can so you know the first one is already out. as soon as i find out if its ok to post the names and websites, i will. the rates are 50x exp 100x penya, and 25x drop rate. then you can get to lvl 1000 with no more resets. first you get to lvl 120 do master quest and go to lvl 60 master. one server would be pk the other two would be non-pvp. we have hired some people from isreal recently, and because of this we have gotten 3 servers(computer) each one can host a cluster although we will only use one at first. the second one is based off jappensese flyff not sure on what verson. if someone says its ok i will post what the websites and names are, and if its a lie, you get ban not me ok. id give name and website, although website isnt alwasy up and stuff, but it might be agaist the rules. there are things like azria tickets fullshouts and other cashshop items sold in the store. it is flyff v11 with cashshop given away in events, the rates are 25x exp 50x penya(may be more, not sure) and not sure on drop rate. i happen to know one that is working and stuff(doing updates and stuff at the momentk, just finished beta). If you really must try the game, I highly suggest you go look for a private server. The good thing about emulators developed from scratch is that people will have the source code and therefore being able to easily modify the in game experience.I was just wondering if we are allowed to post things about flyff private servers. As an ex-flyff player (having played since V6) and all-round games. Many of these emulators are open for public, and there are quite a few promising emulators. There are a number of FlyFF server emulators as of today, many of which are Open Source and also some Closed Source. He also released a server crasher for crashing his own files, due to the massive amount of Private Servers being spawned utilizing his files. Caali, annoyed at his files being leaked, purposely let his new files leak - this time with viruses planted to it. Someone update this if they have info on it.Ī set of files, popularly named after it's creator - Caali, were leaked some time around the new-year of 2009, it is based off the v11 client. He named it Nerugiland and it was coded in C++ based on TitanMS source(MapleStory private server). Kittonkicker of the Cheat Engine forums announced at some date that he was developing server files based on the v6 client. In May 2009, ClockWork announced a re-launch of LevelMe! FlyFF, but it had a very short timespan without any activity and died almost immediately. The last known version of LevelMe! FlyFF was pretty bugged, and that is also probably the reason why LevelMe! FlyFF suddenly disappeared. The reason ClockWork and his team decided to use the Japanese client was because it had no anti-cheat system like GameGuard. Around the time before the launch of the now largest private server FlyForFame, there was also another project going on - "LevelMe! FlyFF", it was a server coded from scratch by a person going under the alias "ClockWork", using the Japanese FlyFF client.
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